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	<title>Comments on: Pure Planar Evil</title>
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	<link>http://www.arsmathematica.net/2005/07/12/pure-planar-evil/</link>
	<description>Dedicated to the mathematical arts.</description>
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		<title>By: Robbie</title>
		<link>http://www.arsmathematica.net/2005/07/12/pure-planar-evil/#comment-83</link>
		<dc:creator><![CDATA[Robbie]]></dc:creator>
		<pubDate>Fri, 15 Jul 2005 01:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsmathematica.net/?p=89#comment-83</guid>
		<description><![CDATA[That&#039;s slightly different to what I was doing ... I noticed that using all the nodes with two and three edges and a few nodes with four edges, it is possible to make a perimeter.  That leaves nodes with four edges on the inside, which you can move towards their centre of gravity (with a slight bias towards nodes on the perimeter).

Given the limited size of the board, this gives you more room to play with than starting with a triangle.

A &lt;a href=&quot;http://crookedtimber.org/2005/07/12/untangle-the-dots/#comment-79643&quot; rel=&quot;nofollow&quot;&gt;post&lt;/a&gt; by John Tantalo on Crooked Timber, explains how he generates the graphs (which can explain why a perimeter like this can be found).]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s slightly different to what I was doing &#8230; I noticed that using all the nodes with two and three edges and a few nodes with four edges, it is possible to make a perimeter.  That leaves nodes with four edges on the inside, which you can move towards their centre of gravity (with a slight bias towards nodes on the perimeter).</p>
<p>Given the limited size of the board, this gives you more room to play with than starting with a triangle.</p>
<p>A <a href="http://crookedtimber.org/2005/07/12/untangle-the-dots/#comment-79643" rel="nofollow">post</a> by John Tantalo on Crooked Timber, explains how he generates the graphs (which can explain why a perimeter like this can be found).</p>
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		<title>By: michael</title>
		<link>http://www.arsmathematica.net/2005/07/12/pure-planar-evil/#comment-82</link>
		<dc:creator><![CDATA[michael]]></dc:creator>
		<pubDate>Thu, 14 Jul 2005 23:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsmathematica.net/?p=89#comment-82</guid>
		<description><![CDATA[Someone on Crooked Timber posted my method.]]></description>
		<content:encoded><![CDATA[<p>Someone on Crooked Timber posted my method.</p>
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		<title>By: Robbie</title>
		<link>http://www.arsmathematica.net/2005/07/12/pure-planar-evil/#comment-81</link>
		<dc:creator><![CDATA[Robbie]]></dc:creator>
		<pubDate>Thu, 14 Jul 2005 18:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsmathematica.net/?p=89#comment-81</guid>
		<description><![CDATA[After playing for a while, I found some of the quirks in how the puzzle is generated lead to strategies for solving it (e.g. no nodes have more than 4 edges -- though this one isn&#039;t particularly helpful).

Also, it IS evil.  After level 11 it reported to me a time of around 12 minutes.  I managed to convince myself that this must be the cumulative time I&#039;d spent playing the game.  It wasn&#039;t until after I completed the next level (and compared the time on the wall clock), that I realised that it was the time for a single level.  I&#039;m still not sure how my perception of time could have been off by so much.]]></description>
		<content:encoded><![CDATA[<p>After playing for a while, I found some of the quirks in how the puzzle is generated lead to strategies for solving it (e.g. no nodes have more than 4 edges &#8212; though this one isn&#8217;t particularly helpful).</p>
<p>Also, it IS evil.  After level 11 it reported to me a time of around 12 minutes.  I managed to convince myself that this must be the cumulative time I&#8217;d spent playing the game.  It wasn&#8217;t until after I completed the next level (and compared the time on the wall clock), that I realised that it was the time for a single level.  I&#8217;m still not sure how my perception of time could have been off by so much.</p>
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		<title>By: analog</title>
		<link>http://www.arsmathematica.net/2005/07/12/pure-planar-evil/#comment-80</link>
		<dc:creator><![CDATA[analog]]></dc:creator>
		<pubDate>Thu, 14 Jul 2005 16:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsmathematica.net/?p=89#comment-80</guid>
		<description><![CDATA[Off topic
Walt!  I have been looking for you.  Send me an email if you get the chance.  analog999 near hotmail.com]]></description>
		<content:encoded><![CDATA[<p>Off topic<br />
Walt!  I have been looking for you.  Send me an email if you get the chance.  analog999 near hotmail.com</p>
]]></content:encoded>
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		<title>By: michael</title>
		<link>http://www.arsmathematica.net/2005/07/12/pure-planar-evil/#comment-79</link>
		<dc:creator><![CDATA[michael]]></dc:creator>
		<pubDate>Thu, 14 Jul 2005 00:56:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsmathematica.net/?p=89#comment-79</guid>
		<description><![CDATA[Two comments:

1) Eszter has an ErdÃ¶s number of 3??!! Grrrr.

2) Never mind. I was going to post my methodology, but I would hate to ruin anything for anyone. Some of the commentors on Crooked Timber seem to be having a hard time though.]]></description>
		<content:encoded><![CDATA[<p>Two comments:</p>
<p>1) Eszter has an ErdÃ¶s number of 3??!! Grrrr.</p>
<p>2) Never mind. I was going to post my methodology, but I would hate to ruin anything for anyone. Some of the commentors on Crooked Timber seem to be having a hard time though.</p>
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		<title>By: vitop</title>
		<link>http://www.arsmathematica.net/2005/07/12/pure-planar-evil/#comment-78</link>
		<dc:creator><![CDATA[vitop]]></dc:creator>
		<pubDate>Thu, 14 Jul 2005 00:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsmathematica.net/?p=89#comment-78</guid>
		<description><![CDATA[What I like is that one can get an intuitive sense of what moves need to be made without really learning the rules. I was having fun developing rules (although I have to admit to losing patience around level 6 or so).]]></description>
		<content:encoded><![CDATA[<p>What I like is that one can get an intuitive sense of what moves need to be made without really learning the rules. I was having fun developing rules (although I have to admit to losing patience around level 6 or so).</p>
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	<item>
		<title>By: michael</title>
		<link>http://www.arsmathematica.net/2005/07/12/pure-planar-evil/#comment-77</link>
		<dc:creator><![CDATA[michael]]></dc:creator>
		<pubDate>Wed, 13 Jul 2005 21:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsmathematica.net/?p=89#comment-77</guid>
		<description><![CDATA[I like it. Seems a bit easy though, since you already know the graph is planar, you know what moves you need to make.]]></description>
		<content:encoded><![CDATA[<p>I like it. Seems a bit easy though, since you already know the graph is planar, you know what moves you need to make.</p>
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		<title>By: Megan</title>
		<link>http://www.arsmathematica.net/2005/07/12/pure-planar-evil/#comment-75</link>
		<dc:creator><![CDATA[Megan]]></dc:creator>
		<pubDate>Wed, 13 Jul 2005 17:11:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.arsmathematica.net/?p=89#comment-75</guid>
		<description><![CDATA[Evil?  This is the best game ever!  My productivity took a rapid nose dive after visiting this site.  

I am gurgling with happiness.]]></description>
		<content:encoded><![CDATA[<p>Evil?  This is the best game ever!  My productivity took a rapid nose dive after visiting this site.  </p>
<p>I am gurgling with happiness.</p>
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